// Architecture
The client-server side
I set up the architecture so that new online features can be added to it later.
Open to work · Relocation ready
Commercial project · Unity client-server
Commercial
Cyber Abyss is an online action game. I worked on it as a freelance Unity developer and built the client-server side, including the progression and microtransaction systems.
// Architecture
I set up the architecture so that new online features can be added to it later.
// Progression · Shop
Both systems are part of the client-server work. The recording shows them in the game: a deck of ten heroes, supply cases with hero drop chances, a black market with timed offers paid in credits, the tower hub and a squad battle.
// Yandex Games
The same codebase has a Yandex Games build with payments, rewarded ads and cloud saves.
// Web3 · Base
The codebase also ships as a Web3 build for Base and Farcaster, with wallet sign-in through ethers.js, a Solidity contract and a bridge from JavaScript to Unity.